Ive been going mad trying to find a way to slow down a madcar simulation. the plugin offers no retiming features. the proposed solution is baking out to keyframes.. this causes nothing but issues, first, introducing odd rotations on the wheels, and second messing up the rather complicated suspension and steering mechanisms i have linked to the rig.
Typreview has an elegant solution, fps multiplier. set it to 2 and it renders one inbetween subframe for every frame, halfing the speed. It works flawlessly, and is entirely non-destructive to the scene.
Since there was no obvious way to do this in-render, i (with help) developed a simple script to render sub-frames. The same concept as Typreview but using vray. however im at the limits of my skills and it has a few insurmountable issues. 1) no network rendering 2) no DR (the slave restarts max after each frame, and fails to load in time to help on the subsequent frames) 3) cancelling the render requires killing max,
The above factors mean its basically useless for rendering animation on more than one machine.
Given Vray obviously uses subframes for rendering (motion blur etc) It seems (?) it would not be super complex to add a similar feature to vray, rendering and saving in-between frames. allowing in-render, non-destructive retiming of almost any scene.
how any sub-frame rendering system in vray could work with deadline etc might be more complex.
thoughts?
Typreview has an elegant solution, fps multiplier. set it to 2 and it renders one inbetween subframe for every frame, halfing the speed. It works flawlessly, and is entirely non-destructive to the scene.
Since there was no obvious way to do this in-render, i (with help) developed a simple script to render sub-frames. The same concept as Typreview but using vray. however im at the limits of my skills and it has a few insurmountable issues. 1) no network rendering 2) no DR (the slave restarts max after each frame, and fails to load in time to help on the subsequent frames) 3) cancelling the render requires killing max,
The above factors mean its basically useless for rendering animation on more than one machine.
Given Vray obviously uses subframes for rendering (motion blur etc) It seems (?) it would not be super complex to add a similar feature to vray, rendering and saving in-between frames. allowing in-render, non-destructive retiming of almost any scene.
how any sub-frame rendering system in vray could work with deadline etc might be more complex.
thoughts?
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