all is in the title
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Z depth that works ;)
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Valdo - is this already processed in your latest build? Are you still going to use that yellow/black -zdepth that programs like Combustion handle?
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Originally posted by jujubeeValdo - is this already processed in your latest build? Are you still going to use that yellow/black -zdepth that programs like Combustion handle?
Best regards,
VladoI only act like I know everything, Rogers.
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What might get you over in the mean time before a fix comes out is to render a pass with no lights or materials with fixed aa and double the regular width and height so you can do a rescale in any image processing app - it'll antialias it using whichever filters are available in the app you use and might get you past certain problems. I know you're looking for a more solid solution in the render itself though...
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Originally posted by tom schuelkeHi Vlado,
i still dont get this thing with antialiasing...
is antialiasing switched of in this image ? Also in other channels, antialiasing isnt the same as in the rendering itself. for example in the normals pass...
how do i overcome with this issue.. ?
Tom
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