Crazy idea here, but I'm waiting for some buckets to finish so I thought I'd post it. I've gotten to the point where I have numerous grass textures and numerous methods for producing them. For example, if I'm rendering very close to the ground, I might want to use a fur-based grass. For general purpose eye-level shots of near houses, I'll displace. If I'm doing aerials or animations, I'm most likely going to use a simple diffuse map only.
What would be cool would be a way to reign this all in. Maybe a VrayGrassMtl or a VrayGrassMesh? Something with a built-in LOD. It could be structured similar to an MSO that is driven by a distance falloff. Then in one object, you could see the droopy blades hanging over the edge of the driveway (like fur), you'd see the displaced blades in the near lawn and against the house, then a larger field-type map in the background - all without numerous renders with different objects/mats or lots of PS work.
Will that be in 1.5?
What would be cool would be a way to reign this all in. Maybe a VrayGrassMtl or a VrayGrassMesh? Something with a built-in LOD. It could be structured similar to an MSO that is driven by a distance falloff. Then in one object, you could see the droopy blades hanging over the edge of the driveway (like fur), you'd see the displaced blades in the near lawn and against the house, then a larger field-type map in the background - all without numerous renders with different objects/mats or lots of PS work.
Will that be in 1.5?
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