This may have been brought up, or may be not possible, but I thought I would bring it up.
I'm messing with DOF, and starting to get the hang of it a bit more. But I was curious if it would be possible to create a V-Ray camera where the DOF is controlled directly by the camera, similar to the Near and Far Attenuation of the Max lights.
I thought of (2) options for this:
• The first being where the camera target is still the focal point, and you have a start and fall off attenuation for the DOF
• The second being where the DOF is based off the camera itself, with a near and far attenuation.
I'm more of a GUI person than a code and spinner person, so this would help me, just curious what others thought.
I'm messing with DOF, and starting to get the hang of it a bit more. But I was curious if it would be possible to create a V-Ray camera where the DOF is controlled directly by the camera, similar to the Near and Far Attenuation of the Max lights.
I thought of (2) options for this:
• The first being where the camera target is still the focal point, and you have a start and fall off attenuation for the DOF
• The second being where the DOF is based off the camera itself, with a near and far attenuation.
I'm more of a GUI person than a code and spinner person, so this would help me, just curious what others thought.
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