Would it be at all possible to have something akin fR's options to govern the GI quality per object (per material would be good as well)?
Say i have a scene with trees in the front and background, and the house as my subject.
I want the GI to do a -3 / 0 with 75 hsubdivs on the house, and a -6/-4 20 subdis on the trees.
As of now, to render a quick and dirty GI on the trees, i have to use passes.
Boring, and sometimes overcomplex.
I would love to be able to pick a bunch of objects, one rmc, and an override to change the GI/ AA quality (AA too would be so very cool as well :P )
Hope i ain't daydreaming.
oh, it'd be good enough if it was in 2.0 :P
Lele
Say i have a scene with trees in the front and background, and the house as my subject.
I want the GI to do a -3 / 0 with 75 hsubdivs on the house, and a -6/-4 20 subdis on the trees.
As of now, to render a quick and dirty GI on the trees, i have to use passes.
Boring, and sometimes overcomplex.
I would love to be able to pick a bunch of objects, one rmc, and an override to change the GI/ AA quality (AA too would be so very cool as well :P )
Hope i ain't daydreaming.
oh, it'd be good enough if it was in 2.0 :P
Lele
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