Announcement

Collapse
No announcement yet.

VRay Physical Camera...Orthographic?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • VRay Physical Camera...Orthographic?

    I know it is kind of an oxymoron, but I would like the option of using the vray physical cam settings for my orthographic architectual elevation renderings. Maybe an orthographic checkbox in the camera that would disable any settings that would conflict with an orthographic view.

    At this point, I have to move the camera so far away from the objects I am rendering due to the narrow FOV just to get close to an orthographic view.

    If you can do this it would be great, if not, I completely understand.

    Thank you.
    Ben Steinert
    pb2ae.com

  • #2
    It seems a bit antithetical to the idea of a physical camera. Maybe a script that would convert from physical camera to standard Max camera, which could then be made orthographic. Maybe Lele can reverse engineer his standard to physical script
    "Why can't I build a dirigible with my mind?"

    Comment


    • #3
      I think what he is after is orthographic+exposure, right?
      Eric Boer
      Dev

      Comment


      • #4
        me thinks not possible with the vraycamera.

        Maybe someine could script around it.... but...

        Comment


        • #5
          Physical and orthagonal seem to be a contradiction in terms in my book. What about the physical camera are you looking to get out of the orthagonal camera. If this in order to use the sun/sky? If so, you can do a multiplier on the Sun... or if you want, you can do an exposure by changing the color mapping... Linear, 0.001 multipier.

          Comment


          • #6
            I agree with CPNichols.
            If it's perspective distortion that bothers you, though, you can counteract it very much like with a camera corrector using vertical shift, so to obtain at least vertical lines.

            Good idea for the script, though: maybe a function could be that if a vraycam is selected, it turns it back into a standard camera.
            From there ortho is a checkbox.
            Of course, none of the exposure parameters would be kept...

            Lele

            Comment


            • #7
              Off topic - Clifton - is that a picture of you and do you really have a mullet?
              LunarStudio Architectural Renderings
              HDRSource HDR & sIBL Libraries
              Lunarlog - LunarStudio and HDRSource Blog

              Comment


              • #8

                Comment


                • #9
                  Using the phys. camera exposure in orthographics views would allow you to use the exposure settings and I think this is what he's going after. Yeah, you could lower the multiplier on the vray sun, but in interiors (or exteriors too I guess) by keeping the multiplier at 1.0 it will expose the sun correctly with any vray lights you have set with actual lumens (or watts). I suppose you could lower the sun multiplier to .01 and lower all of the lumen (or watt) values by a factor of 100 and still use a normal camera, but I haven't tried it.
                  www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

                  Comment


                  • #10
                    @jujubee: You don't like my Euro Mullet? I've been working on it since I've moved over here Though I've learned the British do not really consider themselves European...
                    "Why can't I build a dirigible with my mind?"

                    Comment


                    • #11
                      Originally posted by Clifton Santiago
                      Though I've learned the British do not really consider themselves European...
                      Lmao, the delicacy, precision and sharpness of this sentence embodies SOMETHING. what, i don't quite grasp.

                      Nice mullet, btw.

                      Lele

                      Comment


                      • #12
                        Nah man - to each their own. I had a mullet when I was 13. I just hope those pictures are never found.

                        That pic reminds me of Zoolander.
                        LunarStudio Architectural Renderings
                        HDRSource HDR & sIBL Libraries
                        Lunarlog - LunarStudio and HDRSource Blog

                        Comment


                        • #13


                          I used to have a rats tail when i was like 10-12 ( I think)
                          Its like a thin mullet.

                          Comment


                          • #14
                            The mullet is making a big comeback... And the ladies love them
                            "Why can't I build a dirigible with my mind?"

                            Comment


                            • #15
                              That looks more like a Hoxton mullet to me....
                              popular among the'Nathen Barleys' of our time
                              Patrick Macdonald
                              Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



                              Comment

                              Working...
                              X