i downloaded the demo of knoll light factory and was disappointed. nice lens flares. but the problem is that if an open window is causing a flare then wouldnt the secondary refleflection/refraction effects due to the lenses in the camera be more or less squarish? with knoll it treats all as a single point flare. Im looking for good blooms and stuff. im guessing with the commercial that nuke does those well.
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I could use my Maxwell license for postwork at my Vray renderings - so I could use it for something finally.www.simulacrum.de ... visualization for designer and architects
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It si calculated in a physical manner, using Fraunhofer diffraction.
Thorsten
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Originally posted by Da_elfi downloaded the demo of knoll light factory and was disappointed. nice lens flares. but the problem is that if an open window is causing a flare then wouldnt the secondary refleflection/refraction effects due to the lenses in the camera be more or less squarish? with knoll it treats all as a single point flare. Im looking for good blooms and stuff. im guessing with the commercial that nuke does those well.
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Originally posted by RErenderOriginally posted by cpnicholsOriginally posted by RErenderHere's an example of when a rendered flare looks pretty good http://fryrender.com/phpbb2/viewtopi...ighlight=flare
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well we should ask!
c mon i know there r some vrayers using fry...
can u guys/galls shed some light over this matter?
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Originally posted by cpnicholsOriginally posted by RErenderOriginally posted by cpnicholsOriginally posted by RErenderHere's an example of when a rendered flare looks pretty good http://fryrender.com/phpbb2/viewtopi...ighlight=flare
Diffraction is also dependent on the wavelength. The shorter the wavelenght the wider the glare, resulting in some blue-ish fringing in the boundaries of the splotches. So, for a light white-yellow filament, the glare is white with some blue fringing (kind of).
This all is not configurable (I think it shouldn't be), although the intensity and shape are."
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Originally posted by RErenderOriginally posted by cpnicholsOriginally posted by RErenderOriginally posted by cpnicholsOriginally posted by RErenderHere's an example of when a rendered flare looks pretty good http://fryrender.com/phpbb2/viewtopi...ighlight=flare
Diffraction is also dependent on the wavelength. The shorter the wavelenght the wider the glare, resulting in some blue-ish fringing in the boundaries of the splotches. So, for a light white-yellow filament, the glare is white with some blue fringing (kind of).
This all is not configurable (I think it shouldn't be), although the intensity and shape are."
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that would make a funny animated film. call it "camera phenomenon" where in the film you see someone bump into a lens flare hanging in the wrong place. hehehe.
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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Originally posted by RErenderOriginally posted by cpnicholsOriginally posted by RErenderOriginally posted by cpnicholsOriginally posted by RErenderHere's an example of when a rendered flare looks pretty good http://fryrender.com/phpbb2/viewtopi...ighlight=flare
Diffraction is also dependent on the wavelength. The shorter the wavelenght the wider the glare, resulting in some blue-ish fringing in the boundaries of the splotches. So, for a light white-yellow filament, the glare is white with some blue fringing (kind of).
This all is not configurable (I think it shouldn't be), although the intensity and shape are."
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