I would for Vrayzdepth to have the option to be based on maps instead of geometry.
I have no way of getting reliable zdepth info at the moment when using alpha maps on my trees. The renderer calcs the zdepth of a rectangle instead of the edge of a tree.
I have no way of getting reliable zdepth info at the moment when using alpha maps on my trees. The renderer calcs the zdepth of a rectangle instead of the edge of a tree.
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