I'm working on an animation atm, and have encountered a problem.
Looks like rpc's are not evaluated correctly for motion blur, they seem to stay in the same place (relative to frame coordinates) for 2-3 frames and then jump to the right position. It looks weird, as if people standing on a balcony were jumping from place to place :/
edit: actually they're not moving, but flipping constantly between 2 frames of the rpc.... rpc sux...
It's a whole night of recalculating the animation...
So I thought about vrayspherefade to correct that error, but unfortunatelly the situation is much more difficult - the rpc is on a balcony, that overlooks large park area, and they are viewed from behind. VraySphereFade clips only what's inside the sphere....
Full render:

Clipped with a sphere:

Here's my wish - would it be possible to include an option for the sphere to act as a mask, and render everything that it covers viewed from the camera (like the trees, lake and everything that's behind the sphere)?
Something like an animatable region rendering.
any thoughts?
cheers!
Maciej
Looks like rpc's are not evaluated correctly for motion blur, they seem to stay in the same place (relative to frame coordinates) for 2-3 frames and then jump to the right position. It looks weird, as if people standing on a balcony were jumping from place to place :/
edit: actually they're not moving, but flipping constantly between 2 frames of the rpc.... rpc sux...
It's a whole night of recalculating the animation...
So I thought about vrayspherefade to correct that error, but unfortunatelly the situation is much more difficult - the rpc is on a balcony, that overlooks large park area, and they are viewed from behind. VraySphereFade clips only what's inside the sphere....
Full render:

Clipped with a sphere:

Here's my wish - would it be possible to include an option for the sphere to act as a mask, and render everything that it covers viewed from the camera (like the trees, lake and everything that's behind the sphere)?
Something like an animatable region rendering.
any thoughts?
cheers!
Maciej
Comment