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vraySphereFade improvement - render also what's behind

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  • vraySphereFade improvement - render also what's behind

    I'm working on an animation atm, and have encountered a problem.

    Looks like rpc's are not evaluated correctly for motion blur, they seem to stay in the same place (relative to frame coordinates) for 2-3 frames and then jump to the right position. It looks weird, as if people standing on a balcony were jumping from place to place :/

    edit: actually they're not moving, but flipping constantly between 2 frames of the rpc.... rpc sux...

    It's a whole night of recalculating the animation...
    So I thought about vrayspherefade to correct that error, but unfortunatelly the situation is much more difficult - the rpc is on a balcony, that overlooks large park area, and they are viewed from behind. VraySphereFade clips only what's inside the sphere....

    Full render:





    Clipped with a sphere:



    Here's my wish - would it be possible to include an option for the sphere to act as a mask, and render everything that it covers viewed from the camera (like the trees, lake and everything that's behind the sphere)?
    Something like an animatable region rendering.

    any thoughts?

    cheers!

    Maciej
    the purpose of a ninja is to flip out and kill people.
    the purpose of an architect is to flip out and design for people.
    ________________________
    www.1050.pl / www.kinetik.pl

  • #2
    There is an option to render "crop selected." I wonder if this function would work with dummy objects...then you could do almost exactly as you say by enclosing the RPC in a dummy sphere and rendering with the dummy sphere selected...
    Ben Steinert
    pb2ae.com

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    • #3
      it actually sounds more like you just want to render region, but have a way to have that animated.

      I've wanted that before. I would also like that to be a custom shape even.

      If vray could do it that would be great. I wouldn't want Just a sphere with that option either. If you want everything that's shown in that particular shape then it sounds more like a 2D (based on camera space) option.

      Comment


      • #4
        since quite a few builds the renderregion is animateable as we requested that for several reasons (and most likely other ppl too)

        Regards,
        Thorsten

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        • #5
          Originally posted by instinct
          since quite a few builds the renderregion is animateable as we requested that for several reasons (and most likely other ppl too)

          Regards,
          Thorsten

          how?
          the purpose of a ninja is to flip out and kill people.
          the purpose of an architect is to flip out and design for people.
          ________________________
          www.1050.pl / www.kinetik.pl

          Comment


          • #6
            Hi,

            it's not exposed to the UI, but you have access to the render region type of vray and the crops with maxscript.

            It's possible to write a script that will animate the crop so it follows an object for example.

            Best regards,

            Dieter
            --------
            visit my developer blog

            Comment


            • #7
              that may be so, but it would be a whole lot nicer if you weren't limited to a non-rotated rectangular region.

              Comment


              • #8
                ok I found a workaround.

                Tou have to place a flat plane inside the sphere gizmo, make sure it's faced towards camera, and apply a fully refractive material, ior 1.01, no reflections, affect alpha. That way you get rendered not only whats INSIDE the sphere, but also what's BEHIND it - since everything get's refracted by the plane, and the plane itself is iniside the sphere.

                and - what's most important - it works in animations


                cheers!

                Maciej
                the purpose of a ninja is to flip out and kill people.
                the purpose of an architect is to flip out and design for people.
                ________________________
                www.1050.pl / www.kinetik.pl

                Comment


                • #9
                  great idea for the workaround --- but why the 1.01 ior and not 1.0?

                  Comment


                  • #10
                    1.0 looks screwed in mat editor, and since there's no visible difference between 1.0 and 1.01 on a plane I opted for 1.01.

                    maybe 1.0 works too, didn't try it yet
                    the purpose of a ninja is to flip out and kill people.
                    the purpose of an architect is to flip out and design for people.
                    ________________________
                    www.1050.pl / www.kinetik.pl

                    Comment

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