My wish is "MultimatteElements" to be developed into "MultimatteMaterial".
To have material selector as is in "VrayMtlSelect" instead of "R(G,B) gbufID". It would alow us to render materials AND submaterials by same RGB masking manner.
MultimatteElements works on per object level and I have to break subobject matID's into separate objects to assing GbuffIDis.
If not possible it would be great to have similar option in "VrayMtlSelect" at least. For example checker to render pointed material into pure white with CORRECT filtering so to be usable as mask in PS.
Is there any practical use of "VrayMtlSelect" ? And if yes how are you using it?
Thanks
To have material selector as is in "VrayMtlSelect" instead of "R(G,B) gbufID". It would alow us to render materials AND submaterials by same RGB masking manner.
MultimatteElements works on per object level and I have to break subobject matID's into separate objects to assing GbuffIDis.
If not possible it would be great to have similar option in "VrayMtlSelect" at least. For example checker to render pointed material into pure white with CORRECT filtering so to be usable as mask in PS.
Is there any practical use of "VrayMtlSelect" ? And if yes how are you using it?
Thanks
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