Is it possible to make the VrayNormals render element support bump and normal maps on shaders. We are currently using this render element to do re-lighting and light tweaks in comp. There is a scanline render element that supports it, so I'm assuming it can be done. Maybe a radio button in the elements dialog to toggle it on and off would be the way to go.
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Hey Vlado,
Any progress on this request, using normals for post relighting and reflections is staring to become an intergral part of our pipeline, purely for speed purposes. I've had a couple more ideas on ways to improve the existing VrayNormals render element:
1. Option to include bump mapping in the normal map. (there is a scanline version out there that does it.
2. Channel Direction: Flip Red (X), Flip Green (Y), Swap Red & Green.
Cheers,
DrewDrew Wood-Davies
Head Of Lighting & Look-Development | Method Studios | Melbourne, Australia
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There is already a VRayBumpNormals element in the next builds, which includes bump mapping. Not sure about the flip/swapping options though - isn't the normal map loader supposed to have such options?
Best regards,
VladoI only act like I know everything, Rogers.
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Vlado,
Cool, that is going to be a very handy feature, and yes the normal mapping in max allows you to flip X&Y, however we are trying to do it in post, and there are no plugins for our compisiting application to support such an operation.
Cheers,
DrewDrew Wood-Davies
Head Of Lighting & Look-Development | Method Studios | Melbourne, Australia
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