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I'm using 1.5 sp1, and it work fine here. If I assign an ID to a shader it will appear in the VRayMtlID render element. Maybe you should give it a try with a more up to date build.
in the multimatte rollout check red gbuffer on, default id is 1, you just have to make sure your mat's id matches the multimatte's.
even though I'm not sure I see the point of using it with a single mat which overrides any other in scene.
in the multimatte rollout check red gbuffer on, default id is 1, you just have to make sure your mat's id matches the multimatte's.
even though I'm not sure I see the point of using it with a single mat which overrides any other in scene.
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