Quite simple, since the whole physically accurate workflow, other types of value imputs for the VRayLight shader would be nice to have. For example the same list you have atm at the VRay light.
Whenever I need to use light shaders, I have to reach fot the calculator and do some math. While it's not that hard to do, and fairly scriptable, I need different shaders for light meshes with different areas but same intensity. So it would bee cool to have a feature that does this automatically.
Best regards,
A.
Whenever I need to use light shaders, I have to reach fot the calculator and do some math. While it's not that hard to do, and fairly scriptable, I need different shaders for light meshes with different areas but same intensity. So it would bee cool to have a feature that does this automatically.
Best regards,
A.
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