Announcement

Collapse
No announcement yet.

LightShader improvements

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • LightShader improvements

    Quite simple, since the whole physically accurate workflow, other types of value imputs for the VRayLight shader would be nice to have. For example the same list you have atm at the VRay light.

    Whenever I need to use light shaders, I have to reach fot the calculator and do some math. While it's not that hard to do, and fairly scriptable, I need different shaders for light meshes with different areas but same intensity. So it would bee cool to have a feature that does this automatically.

    Best regards,

    A.
    credit for avatar goes here

  • #2
    Yep, I've been thinking along these lines, so we will see what will happen - I will need this anyways when I get to object lights.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Originally posted by vlado View Post
      when I get to object lights.
      damn i ve been missing this feature in sp1 vlado!
      Nuno de Castro

      www.ene-digital.com
      nuno@ene-digital.com
      00351 917593145

      Comment


      • #4
        Splendid! Thanks Vlado!

        Best regards,

        A.
        credit for avatar goes here

        Comment

        Working...
        X