To expand vray you can write custom shaders using the excisting SDK.
Well i had a go at it.
I first got into the 3dsmax SDK and tried to create a couple or plugins (simple ones like a custom object, simple 2D proc texture)
Now with the Vray SDK i have a hard time understanding the examples and writing custom/new shader.
You can download loads of shader for other renders and try to get them working with vray (so you do not have tu realy understand the underlying math and such ).
This i not that easy.
So i'm wondering if you c++ gods have some time left to describe the starting up for custom shaders. in my humble opinion this will greatly increase vray's materials/shader section if more people would write shaders.
Cheers
Well i had a go at it.
I first got into the 3dsmax SDK and tried to create a couple or plugins (simple ones like a custom object, simple 2D proc texture)
Now with the Vray SDK i have a hard time understanding the examples and writing custom/new shader.
You can download loads of shader for other renders and try to get them working with vray (so you do not have tu realy understand the underlying math and such ).
This i not that easy.
So i'm wondering if you c++ gods have some time left to describe the starting up for custom shaders. in my humble opinion this will greatly increase vray's materials/shader section if more people would write shaders.
Cheers
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