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  • Detail enhancement

    Maby someone is allready ask about that, but I decide to ask again.

    This function is a great addition , and is verry usefull most of the cases, but dont get me wrong, I want be able to turn it on and off not only globaly, but per object too, sometimes, I want to have more details in some objects only, not in the entire scene, and I tink this will reduce my render time a lot , sometimes I add dirt map, but we all know that is not working like detail enhancement...

    can this be add in future builds ?? and can this be add at all
    Best regards,
    Andrian
    _____________________________________
    www.fekta.eu
    Portfolio
    CG Talk

  • #2
    Hm, I have to think about it... it is not impossible, but is tricky.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      yeah, thx Vlado for fast responce, and you are right, tricky job you have
      Best regards,
      Andrian
      _____________________________________
      www.fekta.eu
      Portfolio
      CG Talk

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      • #4
        tricky is your middle name

        ---------------------------------------------------
        MSN addresses are not for newbies or warez users to contact the pros and bug them with
        stupid questions the forum can answer.

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        • #5
          Perhaps adding AO to the vray material ( like arch+design) would be easier than making DE on a per object basis?

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          • #6
            Ambient occlusion is not the same as the detail enhancement; DE is a global property of the irradiance map specifically, rather than of individual materials - e.g. it does not make sense to have DE if you are using the light cache or brute force GI.

            Best regards,
            Vlado
            Last edited by vlado; 02-04-2008, 05:34 AM.
            I only act like I know everything, Rogers.

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            • #7
              ah ok then.....my mistake

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              • #8
                Originally posted by vlado View Post
                Ambient occlusion is not the same as the detail enhancement; DE is a global property of the irradiance map specifically, rather than of individual materials - e.g. it does not make sense to have DE if you are using the light cache or brute force GI.

                Best regards,
                Vlado
                Vlado, what if you're using light cache as secondary GI? Is that okay with DE?

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                • #9
                  Yes, it is fine, no problems there.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Good, just checking

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                    • #11
                      Originally posted by vlado View Post
                      Hm, I have to think about it... it is not impossible, but is tricky.

                      Best regards,
                      Vlado
                      Have you thought about it yet? Or was it too tricky? I mean, it's been four years now.
                      I have on numerous occasions found a great need for a per-objet-DE. Right now we're working on a scene with finely detailed windows which need that extra enhancement to look good. Rendering the whole scene with DE enabled significantly increases the render time. The other option is to make a regional render with part in question... which is ok as long as you don't work with animations, imo.
                      Per object DE would be great to have.
                      www.whiteview.se

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                      • #12
                        Originally posted by vlado View Post
                        Hm, I have to think about it... it is not impossible, but is tricky.

                        Best regards,
                        Vlado
                        Hi, any news about detail enhancement with "per object" function ?
                        I could be something like in material override, with exclude objects function.

                        Best
                        Greg
                        Last edited by CrimsonKing; 07-05-2013, 08:51 AM.

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                        • #13
                          Is it not covered right now with the extratex element with a vray dirt and the include / exclude list? It's been made more convenient recently too with script access being added to that list so you could make yourself a handy little button to turn a selection into a render element.

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                          • #14
                            Detail enhancement in Irradiance Map is different than vray dirt in extratex element (AO pass)
                            It's more like the local first bounce brute-force method, i think
                            So it will be usefull if we can exclude some objects from detail enhancement calculation.
                            Regards
                            Greg

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                            • #15
                              I can't see how it would be implemented as a render element - afaik it's simply a way of forcing the irradiance map to take more samples in corners, it is not AO though it does have a radius function that works in a very similar way.
                              Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                              www.robertslimbrick.com

                              Cache nothing. Brute force everything.

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