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  • volumetric light and vray camera

    Not sure if this has been wished for..a volume light that can attach to lights and look correct even when using the vray physical camera.

    Also, do IES lights support volumetric lighting ?
    Regards

    Steve

    My Portfolio

  • #2
    Yep, this has been requested a lot and it certainly is coming; we already have a volumetric environment fog shader in Maya, so it should not be too hard to translate this to V-Ray for 3ds Max.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Great stuff.
      Regards

      Steve

      My Portfolio

      Comment


      • #4
        is it just fixinf the fog or would it be fixing the use of environment effects? i notice final-flare doesnt work with vray camera either

        ---------------------------------------------------
        MSN addresses are not for newbies or warez users to contact the pros and bug them with
        stupid questions the forum can answer.

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        • #5
          How long till this is fixed?

          The lack of volume lights in Vraycam is killing me.

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          • #6
            Originally posted by Da_elf View Post
            is it just fixinf the fog or would it be fixing the use of environment effects? i notice final-flare doesnt work with vray camera either
            Imo it's better not to touch the max native volumetrics at all. I always felt a bit strange in max about adding "volume light" to the lights, and not creating a volumetric thingie around light that can be illuminated, sorta broke up the scene consistency. So I think Vray will have it's own volumetric implementations. The logical thing to do if youre thinking in standalone too.

            Anyway, it will be another great addition. I hate working with VRay and MR simultaneously just to get a decent volume pass.

            Best regards,
            A.
            credit for avatar goes here

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            • #7
              For the volume lights+vray camera combo there is nothing we can fix on our end unfortunately. Volumetric lights are simply too weak to show with the physical camera, and they purposefuly clamp their output so that you can't increase their intensity. The only thing to do in that case is to disable the Exposure for the physical camera. The other option is to recompile the 3ds Max volumetric lights (they are in the 3ds Max SDK) with the clamping code removed.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #8
                Vlado so then cant Chaos program its own volumetrics that works with VRay. Something that is not reliant on MAX stuff but native to VRay?
                Kind Regards,
                Morne

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                • #9
                  Originally posted by vlado View Post
                  The other option is to recompile the 3ds Max volumetric lights (they are in the 3ds Max SDK) with the clamping code removed.
                  Anybody have any pointers on how to do this?

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