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Feature: ingnore in z-Buffer

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  • Feature: ingnore in z-Buffer

    Hi

    I just wonder why this feature does not exist: Ignore Object or Material in z-Buffer.
    Many times I want to render a z-Buffer only to notice that it would be useless because of some transparent surfaces, alpha maps or objects shaded as glas, etc.
    Its a pitty that we don't have any tools to fix that.

    regards,

    robert
    Last edited by Robert; 13-06-2008, 03:01 AM.

  • #2
    Hm, thanks for the pointer; it's not too hard to add this (V-Ray already does it for invisible area lights).

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Sounds great!

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