Hi
I just wonder why this feature does not exist: Ignore Object or Material in z-Buffer.
Many times I want to render a z-Buffer only to notice that it would be useless because of some transparent surfaces, alpha maps or objects shaded as glas, etc.
Its a pitty that we don't have any tools to fix that.
regards,
robert
I just wonder why this feature does not exist: Ignore Object or Material in z-Buffer.
Many times I want to render a z-Buffer only to notice that it would be useless because of some transparent surfaces, alpha maps or objects shaded as glas, etc.
Its a pitty that we don't have any tools to fix that.
regards,
robert
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