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So would the LC contribution to the gi in the final render come from the information stored with the pre-calculated IR map or from the LC calculated during the final render?
If it's the former, would it be possible to have a "use LC engine for glossies" outside of the LC GI rollout so it could be used even if the secondary bounces was set to none?
Thanks again,
Olly
Set V-Ray class properties en masse with the VMC script
Follow me for script updates: @ollyspolys
This thread speaks about using the ir map animation prepass mode to do animations with moving objects
The thread is a little confusing but from what I understand while it is possible to use irmap animation mode for moving objects and get ok results it doesnt work correctly at the moment and will be fixed in SP3
The light cache needs to be calculated every frame and then that information is store inside the ir map. (check the above thread for lots of other settings tips)
If you do NOT tick use light cache for glossy rays then you can set your secondary bounce to none (as this will save memory)
If you tick use light cache for glossy rays you must set your secondary bounce to light cache for the final render
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