Announcement

Collapse
No announcement yet.

Auto CPU.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Then you must not turn it off; you still need to calculate it for every frame of the final sequence.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #17
      That's what I thought.

      So would the LC contribution to the gi in the final render come from the information stored with the pre-calculated IR map or from the LC calculated during the final render?

      If it's the former, would it be possible to have a "use LC engine for glossies" outside of the LC GI rollout so it could be used even if the secondary bounces was set to none?

      Thanks again,
      Olly
      Set V-Ray class properties en masse with the VMC script
      Follow me for script updates: @ollyspolys

      Comment


      • #18
        Anyone know the answer to my previous post?

        Let me know if anything needs to be explained...
        Set V-Ray class properties en masse with the VMC script
        Follow me for script updates: @ollyspolys

        Comment


        • #19
          Hey Olly have you seen this thread

          http://www.chaosgroup.com/forums/vbu...ad.php?t=42860

          This thread speaks about using the ir map animation prepass mode to do animations with moving objects


          The thread is a little confusing but from what I understand while it is possible to use irmap animation mode for moving objects and get ok results it doesnt work correctly at the moment and will be fixed in SP3

          The light cache needs to be calculated every frame and then that information is store inside the ir map. (check the above thread for lots of other settings tips)

          If you do NOT tick use light cache for glossy rays then you can set your secondary bounce to none (as this will save memory)
          If you tick use light cache for glossy rays you must set your secondary bounce to light cache for the final render

          Comment

          Working...
          X