I dont really see why we have to set the number of threads for LC, cant this be automated? to stop any mistakes..
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There are many other things i automated for our CG Studio in PreRenderScript who are strong twisted in our workflow and server structure.
So i cannot give that scritps away.
Here are some examples:
- Renderoutputname
- auto Irradiance settings and ask for using saved file
- auto LightCache settings and ask for using saved file
- XRefObjects/Files and Proxy solving
...
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Originally posted by vlado View PostBecause if you calculate frames on a render farm with different number of CPUs, you will get different light cache maps, which will lead to flickering.
Best regards,
Vlado
Cheers,
Olly
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Originally posted by vlado View PostFor example, if you are rendering an animation...
Best regards,
Vlado
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Originally posted by vlado View PostI meant animation with moving objects; for flythough's the calculation will be done on machine, of course.
Best regards,
Vlado
We're trying this out at the moment and are a bit stuck...
Thanks,
Olly
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If you use the animation prepass mode, then you need to have the light cache set to single frame mode too in the prepass phase. In the rendering phase, you can turn off the light cache.
Best regards,
VladoI only act like I know everything, Rogers.
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