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Multiple source objects for Vray fur

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  • Multiple source objects for Vray fur

    That will be very helpful with multiple objects with the same fur settings.
    www.gaell.com

  • #2
    I have never tried, but can you instance the modifier?
    Cheers
    Mike K
    Two heads are better than one ...
    ....but some head is better than none.....

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    • #3
      Pretty sure I have done that.

      b
      Brett Simms

      www.heavyartillery.com
      e: brett@heavyartillery.com

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      • #4
        VRayFur is not a modifier, so it's not really possible to instance it in this way. Currently the only way would be to either attach the source objects into one mesh, or duplicate the settings of different VRayFur objects.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          I guess I just duplicated the Vray Fur object then.

          b
          Brett Simms

          www.heavyartillery.com
          e: brett@heavyartillery.com

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          • #6
            cant you just convert all the objects to editable poly and attach them then the single vray fur will go on them all

            ---------------------------------------------------
            MSN addresses are not for newbies or warez users to contact the pros and bug them with
            stupid questions the forum can answer.

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            • #7
              My objects are animated, so i can't collapse to one mesh.
              Vlado, is so complicate add this functionality to vrayfur?
              www.gaell.com

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              • #8
                It can probably be made to work with several source objects at the same time... but it is complicated, yes. On the other hand, you can probably use parameter wiring to string together the parameters of different VRayFur objects.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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