That will be very helpful with multiple objects with the same fur settings.
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Multiple source objects for Vray fur
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VRayFur is not a modifier, so it's not really possible to instance it in this way. Currently the only way would be to either attach the source objects into one mesh, or duplicate the settings of different VRayFur objects.
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VladoI only act like I know everything, Rogers.
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cant you just convert all the objects to editable poly and attach them then the single vray fur will go on them all
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My objects are animated, so i can't collapse to one mesh.
Vlado, is so complicate add this functionality to vrayfur?
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It can probably be made to work with several source objects at the same time... but it is complicated, yes. On the other hand, you can probably use parameter wiring to string together the parameters of different VRayFur objects.
Best regards,
VladoI only act like I know everything, Rogers.
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