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2d displacement with more than 1 map channel

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  • #16
    Originally posted by vlado View Post
    Unfortunately this cannot be supported either. It is a limitation of the assumptions made in advance by the 2d displacement mapping algorithm.

    Best regards,
    Vlado
    So the extra mask slot would be impossible too because of this ?

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    • #17
      It is not impossible, but it will make the rendering quite a bit slower...

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #18
        Sorry to bump this Vlado but since your 2008 answer this cannot be implemented in the future of Vray?
        https://www.artstation.com/damaggio

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