First of all, vrayspherefade is a small little gem that I use very very often, already saved me LOTS of rendertime while making quick corrections in animation.
My wish.
The ability to use any mesh as vrayfade object without using gizmos.
You simply add a vray fade object checkmark in the vray properties and at rendertime you only see this object being rendered, no more gizmo setup needed.
If I have to rerender a cross for example, I would render faster if I don't need to render all the space between the arms of the cross. I just need some extra pixels around the shape of the cross to fade.
thanks for considering this!
My wish.
The ability to use any mesh as vrayfade object without using gizmos.
You simply add a vray fade object checkmark in the vray properties and at rendertime you only see this object being rendered, no more gizmo setup needed.
If I have to rerender a cross for example, I would render faster if I don't need to render all the space between the arms of the cross. I just need some extra pixels around the shape of the cross to fade.
thanks for considering this!
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