Hi.
Firstly I would like to say the new volumetric fog is fantastic, and personally I'd love to use it all the time, even if it is a tad slow.
One of the main issues I have with it is that there is no option to exclude the background from it (like the regular max fog).
Would this be possible to implement?
Another thing that might be nice is an option when using a vrayAtmosphere pass.
Usually one plans on adding the fog in comp, when using the pass, so having the fog already "baked" into the regular RGB pass kinda defeats the purpose. Would it be possible to disable the fog from the vanilla RGB output when having an active VrayAtmosphere pass? Otherwise one has to render out a whole bunch of other passes to build the RGB output without the fog.
Hope this wasn't too confusing.
Firstly I would like to say the new volumetric fog is fantastic, and personally I'd love to use it all the time, even if it is a tad slow.
One of the main issues I have with it is that there is no option to exclude the background from it (like the regular max fog).
Would this be possible to implement?
Another thing that might be nice is an option when using a vrayAtmosphere pass.
Usually one plans on adding the fog in comp, when using the pass, so having the fog already "baked" into the regular RGB pass kinda defeats the purpose. Would it be possible to disable the fog from the vanilla RGB output when having an active VrayAtmosphere pass? Otherwise one has to render out a whole bunch of other passes to build the RGB output without the fog.
Hope this wasn't too confusing.
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