Putting in a request for a camera exposure atmospheric effect.
Once a scene gets setup with a physical camera sun/sky setup, you cant render from the perspective viewport at all. Which means for every test render you want to do when modeling or setting up materials you have to create a new camera, move it into position and deal with awkward camera controls - instead of just pointing the viewport at it and clicking render.
If you could copy the physical camera exposure settings to a section of the atmospheric plugins to be able to render with them from the perspective view that'd make stuff like this so much easier.
One thing that would be essential is to have it look what camera you render from - if standard, use the environment exposure, if physical then it can ignore the environment exposure.
How plausiable is this?
I encounter it nearly every time I work on someone elses scene here and it's infuriating.
Once a scene gets setup with a physical camera sun/sky setup, you cant render from the perspective viewport at all. Which means for every test render you want to do when modeling or setting up materials you have to create a new camera, move it into position and deal with awkward camera controls - instead of just pointing the viewport at it and clicking render.
If you could copy the physical camera exposure settings to a section of the atmospheric plugins to be able to render with them from the perspective view that'd make stuff like this so much easier.
One thing that would be essential is to have it look what camera you render from - if standard, use the environment exposure, if physical then it can ignore the environment exposure.
How plausiable is this?
I encounter it nearly every time I work on someone elses scene here and it's infuriating.
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