One thing that would really be important to large pipeline is the ability to render more passes then the ones listed under the G-buffer output.
Such as:
Diffuse
Reflections
refraction
Specular (if they can be seperated from reflections)
RGB normals (to adjust lighting in comp)
shadows
GI (with no color or textures)
and much more....
It is not as critical that they render ll on the same pass, but more critical that there is a solution for rendering them with minimal setup (one button solution would be great).
Compositors are not happy unless they have 30 layers to work with.
Such as:
Diffuse
Reflections
refraction
Specular (if they can be seperated from reflections)
RGB normals (to adjust lighting in comp)
shadows
GI (with no color or textures)
and much more....
It is not as critical that they render ll on the same pass, but more critical that there is a solution for rendering them with minimal setup (one button solution would be great).
Compositors are not happy unless they have 30 layers to work with.
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