Hello.
I'm trying to struggling with methods to compose the moving geometry (some people and cars) in the existing static scene animation.
The main methods are to use matte objects or to use the vrayspherefade effect but both have issues (explained at the end)
My proposal and curiosity regarding its feasibility is this.
Is it possible to have vrayspherefade render the exterior of the defined volume as matte?
Of course the would be even better if only the necessary screen area could be calculated.
I think this would have great advantages...I'm I right? I'm I missing something?
Is this difficult to implement?
Vlado??
Thanks
Problem descriptions:
The matte method problems:
- The whole image is evaluated and even matte geometry takes some time to (not)render.
In scenes with where the moving objects to compose are a small portion of the entire scene this would me more evident. Some times hiding the necessary geometry in order to optimize the pass could be cumbersome.
- There are some issues regarding shadows composed on top of other shadows.
VraySpherefade problems:
- The problem here is that it won't take into account geometry outside the sphere that gets in front of camera and occludes the object.
I'm trying to struggling with methods to compose the moving geometry (some people and cars) in the existing static scene animation.
The main methods are to use matte objects or to use the vrayspherefade effect but both have issues (explained at the end)
My proposal and curiosity regarding its feasibility is this.
Is it possible to have vrayspherefade render the exterior of the defined volume as matte?
Of course the would be even better if only the necessary screen area could be calculated.
I think this would have great advantages...I'm I right? I'm I missing something?
Is this difficult to implement?
Vlado??
Thanks
Problem descriptions:
The matte method problems:
- The whole image is evaluated and even matte geometry takes some time to (not)render.
In scenes with where the moving objects to compose are a small portion of the entire scene this would me more evident. Some times hiding the necessary geometry in order to optimize the pass could be cumbersome.
- There are some issues regarding shadows composed on top of other shadows.
VraySpherefade problems:
- The problem here is that it won't take into account geometry outside the sphere that gets in front of camera and occludes the object.
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