Hi,
I dunno if it was talked earlier, cause can`t find something specific about it - but - will be possible to have per-object custom AA ? Like in mentalRay you can assign a specific amount ( ranges ) of AA to any object. AFAIK it is possible in MR beacuse of its hybrid nature ( scanline & raytracer ).
And second question - any tips about speeding rendering when ~2/3 of rendered image is a terrain with texture and the rest is geometry ? It is neccesary to have high AA settings because of geometry, but it is waste on the terrain texture.
So far,
Radomir
I dunno if it was talked earlier, cause can`t find something specific about it - but - will be possible to have per-object custom AA ? Like in mentalRay you can assign a specific amount ( ranges ) of AA to any object. AFAIK it is possible in MR beacuse of its hybrid nature ( scanline & raytracer ).
And second question - any tips about speeding rendering when ~2/3 of rendered image is a terrain with texture and the rest is geometry ? It is neccesary to have high AA settings because of geometry, but it is waste on the terrain texture.
So far,
Radomir
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