Hi!
I was very glad when I started playing with VRay, and discovered it's Bake3D utility.
I've been using 3ds max 5 Render to Textures (RTT) feature quite a lot, in conjuction with Radiosity, for texture baking. Although Radiosity can do a fine job, I prefer VRay as a rendering engine.
However, I must say that I find RTT a bit more complete than Bake3D. I guess, for what I read somewhere, that Bake3D wasn't originally conceived to play a role like RTT does; but I also think that Bake3D could become a nice/better texture baking tool.
Having RTT in mind, here are a few things I wish I could see implemented:
- the ability to render specific elements, like Diffuse, Specular, Lighting, Shadow, etc;
- a feature similar to RTT's "Edge Padding", allowing the user to chose the width, in pixels, of the padding;
- per object settings, that make it possible to specify different texture dimensions for different objects;
- a way of chosing the texture's output format (.bmp, .jpg, .png, .tga, etc);
- a "Browse" button, to specify the texture's output path in a more interactive way.
That's basically it!...
Thanks!
Luis
I was very glad when I started playing with VRay, and discovered it's Bake3D utility.
I've been using 3ds max 5 Render to Textures (RTT) feature quite a lot, in conjuction with Radiosity, for texture baking. Although Radiosity can do a fine job, I prefer VRay as a rendering engine.
However, I must say that I find RTT a bit more complete than Bake3D. I guess, for what I read somewhere, that Bake3D wasn't originally conceived to play a role like RTT does; but I also think that Bake3D could become a nice/better texture baking tool.
Having RTT in mind, here are a few things I wish I could see implemented:
- the ability to render specific elements, like Diffuse, Specular, Lighting, Shadow, etc;
- a feature similar to RTT's "Edge Padding", allowing the user to chose the width, in pixels, of the padding;
- per object settings, that make it possible to specify different texture dimensions for different objects;
- a way of chosing the texture's output format (.bmp, .jpg, .png, .tga, etc);
- a "Browse" button, to specify the texture's output path in a more interactive way.
That's basically it!...
Thanks!
Luis
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