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  • Proxy Clipping

    As I am sure that Chaos Group is aware of the issue that presents itself when trying to apply grass proxies to irregular shapes. As it stands now, you basically need to create several different proxy shapes of varying sizes and "paint" them by hand to fit into irregular spaces. It would be great if you could do a simple array of proxies and then use a shape or 3d solid as the basis for clipping that group of proxies. I envision this working similarly to how Adobe Illustrators clipping masks work.

    There is a compound clipping object within MAX already but when applied to a proxy or series of proxies it makes them render as a bounding box.

    This would be a very handy feature! Thanks for (hopefully) looking into it!

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  • #2
    Soooo... Is this impossible?

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    • #3
      Try looking for some thing called GroundWiz (I think) pretty sure it does a few tricks like this and they have a free version.
      Two heads are better than one ...
      ....but some head is better than none.....

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      • #4
        That is in fact what many people use to scatter proxies for grass etc. I have already looked into it but it still needs the user to place individual proxies to try to best approximate the shape that they are trying to apply the proxy to.

        I'd even be satisfied if there were a way that I could apply a UVW modifier to a group of proxies with the desired shape in the transparency slot of the material. As of right now if you do this the proxies render as bounding boxes :-/

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