I was thinking that it could be great to have a numerical value in the vray area light to control how wide or concentrated the rays are.
"Ignore light normals" doesn't give the control one might need.
With a specific value, one could simulate either a spotlight or an area light.
Thanks!
"Ignore light normals" doesn't give the control one might need.
With a specific value, one could simulate either a spotlight or an area light.
Thanks!
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