When I render using "crop" (render just an area of the camera view), Vray calculates the whole image in the Irradience pass..
I understand that this probably have something to do with GI needing the other samples when rendering this area, but I just wonder if there are a way to avoid this..
I find myself using rendercrop alot when testing stuff, but also If need to stop a big render and start again..
-Tom
I understand that this probably have something to do with GI needing the other samples when rendering this area, but I just wonder if there are a way to avoid this..
I find myself using rendercrop alot when testing stuff, but also If need to stop a big render and start again..
-Tom
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