I read the issue before in other threads, but would like to endorse the idea here again.
I am working on a project, where it simply would be magnificient to output certain particle events to distribute animated Proxies (without baking before, because I would like to animate the particles!).
Basically I am looking at the functionality of the IstanceGeometrie-Function of PFlow.
The opportunity to influence the proxies on a per-Frame basis would be magnificient: Birth, Growth, Dying, Switching from Proxy A to Proxy B, Offset Animation ...
Regards, P Stulz
Regards
I am working on a project, where it simply would be magnificient to output certain particle events to distribute animated Proxies (without baking before, because I would like to animate the particles!).
Basically I am looking at the functionality of the IstanceGeometrie-Function of PFlow.
The opportunity to influence the proxies on a per-Frame basis would be magnificient: Birth, Growth, Dying, Switching from Proxy A to Proxy B, Offset Animation ...
Regards, P Stulz
Regards
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