• The title pretty much says it - If I have 10 different gizmos in my scene I have to Click Add 10 times. Just add the ability to select multiple gizmos when using the select objects floater window.
• Same goes for the Add lights button.
• And the per gizmo fadeout enable seems to have it's own opinion about what I want. If I add a gizmo and disable the fadeout for that gizmo - it will switch back on when I add the next gizmo. Maybe make it remember my last choice so I don't have to disable it 10 times.
• I may have mentioned this before back when EnvFog was included in VRay, but here goes: When Using the Multiply by density switch in EnvFog the alpha channel is rendered totally useless (tested with Perlin Marble Noise). Is this just a backside of using Multiply - or can something be done?
• Same goes for the Add lights button.
• And the per gizmo fadeout enable seems to have it's own opinion about what I want. If I add a gizmo and disable the fadeout for that gizmo - it will switch back on when I add the next gizmo. Maybe make it remember my last choice so I don't have to disable it 10 times.
• I may have mentioned this before back when EnvFog was included in VRay, but here goes: When Using the Multiply by density switch in EnvFog the alpha channel is rendered totally useless (tested with Perlin Marble Noise). Is this just a backside of using Multiply - or can something be done?
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