Hi Vlado,
The DistanceTex is very nice and I can see it being very useful.
Can you set it up like VrayDirt so that the distance radius can be influenced by a texture map? So we can have an 'undulating' boundary between near and far?
And can we have some type of 'curve' control (like in an output map) so we can control the falloff from near to far? (Come to think of it, maybe an output map could be used to control falloff -- but it would be easier to use if it was integrated)
The DistanceTex is very nice and I can see it being very useful.
Can you set it up like VrayDirt so that the distance radius can be influenced by a texture map? So we can have an 'undulating' boundary between near and far?
And can we have some type of 'curve' control (like in an output map) so we can control the falloff from near to far? (Come to think of it, maybe an output map could be used to control falloff -- but it would be easier to use if it was integrated)
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