In the past I've done some experimenting with how bucket size relates to render times. And just today, I was rendering out some very small images (175x175 pixels) and changing the bucket size and got some interesting results, but still similar to what I remember seeing in the past. Today, for instance, a bucket size of 8 resulted in a render time of 14 seconds. I then set the bucket size to 32- the render time went to 16 seconds. Lastly I set the size to 16 and the image rendered in only 11 seconds!! That's pretty significant! So it's obvious that a larger bucket size or a smaller bucket size doesn't have a directly proportional affect on the render time, BUT there is a "sweet spot" somewhere in between that will result in quicker render times.
So I'm curious if Vray has a way to "study" the scene (and perhaps needs to render the scene at least once?) and determine what might be the most optimal bucket size for the fastest rendering. And possibly on top of this, maybe Vray can have DYNAMIC bucket sizing where the buckets are different sizes.
How's THAT for thinking outside the box?? hahaaa... couldn't resist.
So I'm curious if Vray has a way to "study" the scene (and perhaps needs to render the scene at least once?) and determine what might be the most optimal bucket size for the fastest rendering. And possibly on top of this, maybe Vray can have DYNAMIC bucket sizing where the buckets are different sizes.
How's THAT for thinking outside the box?? hahaaa... couldn't resist.
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