I need to place objects on the surface of a plane with VrayDisplacementMod applied. I would like a way to approximate the displacement of the Vray modifier within the viewport OR some sort of script that can be ran that will call and return the given z value of a vray displaced surface given the x and y position of an object. Another possible alternative would be to use another displacement modifer type on a duplicate copy of the plane and determine an accurate setting conversion between the two different displacement modifers so as to gain viewport approximation from the proxy. I am hoping I am not the first to want this functionality.
Any suggestions or workarounds?
slooper
Any suggestions or workarounds?
slooper
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