Hello,
There are several different ways in which we can implement this, and we would like to get some input before choosing one of them. If you can put your vote for this, it will be very helpful.
Some notes:
*) Rendering of MetaSL shaders is likely to be slower than rendering native V-Ray materials, at least in the beginning;
*) Internal conversion to VRayMtl materials won't allow you to use V-Ray specific options for the materials;
*) A script conversion looses the original materials and might be somewhat difficult to control (because the settings for the Autodesk materials may do a lot of automatic stuff under the hood, which may lead to complicated shader networks).
Best regards,
Vlado
There are several different ways in which we can implement this, and we would like to get some input before choosing one of them. If you can put your vote for this, it will be very helpful.
Some notes:
*) Rendering of MetaSL shaders is likely to be slower than rendering native V-Ray materials, at least in the beginning;
*) Internal conversion to VRayMtl materials won't allow you to use V-Ray specific options for the materials;
*) A script conversion looses the original materials and might be somewhat difficult to control (because the settings for the Autodesk materials may do a lot of automatic stuff under the hood, which may lead to complicated shader networks).
Best regards,
Vlado
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