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  • #16
    Vlado,

    I brought this topic up years ago... I for one, warned you guys of this impending issue, as it goes, countless hours are being wasted and internal administrations and oversight are taking notice. The link between Revit and Max are clear whether via FBX or otherwise. Vray ROI is diminishing rapidly as this production set-back is creation descension and defection to other renderers. I was not making this up 2 1/2 years ago and can unequivocably state that, you are lossing market share rapidly if this material conversion issue is not addressed immediately - don't believe me, read the lines.... -faithful to Vray...Make this happen!!!!!

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    • #17
      any news on that autodesk material issue?

      -oconv

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      • #18
        I'd like to second that question. This is now starting to get to a point where I need to choose path for the future. I think it would be fair if you guys could share some form of road map with us.

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        • #19
          I'd like to mention that i've been using a script to convert from promaterials to vraymaterials. It converts autodesk bitmaps to the default bitmap pager, changes glass types to a vraymtl with white refract/reflect/fresnel reflections, also handling multi-sub materials. This has so far been working fine, and if you are using the fbx link, they automatically replace the promaterials if you tick the right options when reloading. It seems that the texture tiling is never correct in promaterials coming out of revit though, but I don't know what the reason of that may be.

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          • #20
            Can you post more information on that script?

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #21
              Nevermind: http://www.joepvandersteen.eu/newsside/27-amc-works

              I suppose it would be best to contact Joep directly for information.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #22
                That's the one

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                • #23
                  Confusing site, where do I actually find the script?

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                  • #24
                    From what I understand, you need to contact Joep from the form on the site here: http://www.joepvandersteen.eu/contact

                    I'm trying to get some more info on this myself.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

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                    • #25
                      There is also a Multi-Convertor that tries to convert between Mental Ray, Scanline, VRay and finalRender:
                      http://www.scriptspot.com/3ds-max/sc...multyconvertor

                      Not sure if that is of any aid to anyone here, or not

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