so the workflow with the spherefade technique is a little complicated.. i propose another trick that might be possible.
using the same gizmo, instead of only rendering what is inside the sphere, it simply switches to brute force gi inside, with some kind of overlap in the fallof radius. that way you can render in one pass, with a precalculated imap for the majority of the scene and perframe gi only on the area within the gizmo... sound possible? useful?
using the same gizmo, instead of only rendering what is inside the sphere, it simply switches to brute force gi inside, with some kind of overlap in the fallof radius. that way you can render in one pass, with a precalculated imap for the majority of the scene and perframe gi only on the area within the gizmo... sound possible? useful?
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