When Rendering a car for integration with a background plate we use the HDRI from the shoot to light the scene and the HDRI for reflections. We then take our plate and use it as a 100% self illuminated map, or VrayLightMtl. The only problem then comes that we can't get shadows from the car to cast on our plate so the shadows are reflected into the car. We have to do it in 2 passes first to render out just the shadow comp this with our plate then use an animated sequence to get the shadow reflected in the carpaint.
What we need is a material that is 100% self illuminated but can still receive shadows
Apparently there's a way to do it in Maya, but our ex-maya guy can't remember how...
What we need is a material that is 100% self illuminated but can still receive shadows
Apparently there's a way to do it in Maya, but our ex-maya guy can't remember how...
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