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while I'm enjoying LightSelect I would prefer if it could have separate specular, reflection and direct for each of the lights, sometimes I miss that amount of control
This feature is already available in maya, the VrayLightSelect element has different modes supporting Normal, Raw, Diffuse, Specular. It seems there are alot of 3dsmax users that would also find this feature useful, any chance of getting it in the next update??
Drew Wood-Davies
Head Of Lighting & Look-Development | Method Studios | Melbourne, Australia
Any chance of getting this included in the next beta release (3dsmax) for Vray 3.0 or a nightly? We are currently using duplicated lights with diffuse & specular contribution toggled on & off to achieve this. This of course leads to increased render times, in some cases an additional 30-40%.
Drew Wood-Davies
Head Of Lighting & Look-Development | Method Studios | Melbourne, Australia
We are currently duplicating lights and toggling on/off their diffuse and specular contribution respectively. This results in 2 lights being used for each light source instead of 1, the main slowdown is the VrayDomeLight, but there are still savings to be made be using single lights per source.
Does this clarify how it would help us?
Drew Wood-Davies
Head Of Lighting & Look-Development | Method Studios | Melbourne, Australia
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