Id like to see a curvature map. Its one of the last really missing base shading functions. I know there isn't such a thing as smoothly varying derivative for polygons but I have seen some cheats to get around that. And with smoothed subds you get close to how renderman approaches it.
Any thoughts Vlado?
im sure youve seen this....
http://www.tomcowland.com/mentalray/...ure/index.html
http://www.rpmanager.com/plugins/TensionMod.htm
http://studentpages.scad.edu/~mparro.../curvature.htm
Any thoughts Vlado?
im sure youve seen this....
http://www.tomcowland.com/mentalray/...ure/index.html
http://www.rpmanager.com/plugins/TensionMod.htm
http://studentpages.scad.edu/~mparro.../curvature.htm
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