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  • curvature map

    Id like to see a curvature map. Its one of the last really missing base shading functions. I know there isn't such a thing as smoothly varying derivative for polygons but I have seen some cheats to get around that. And with smoothed subds you get close to how renderman approaches it.

    Any thoughts Vlado?

    im sure youve seen this....

    http://www.tomcowland.com/mentalray/...ure/index.html
    http://www.rpmanager.com/plugins/TensionMod.htm
    http://studentpages.scad.edu/~mparro.../curvature.htm
    Last edited by anchovy; 18-05-2011, 10:10 AM.

  • #2
    anyone, else see a need for this?

    Thanks

    -Michael

    Actually, what I really need to know is withing the scope of the sdk do you think its currently doable Vlado?
    Last edited by anchovy; 30-06-2011, 02:52 PM.

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    • #3
      I'd be very interested in this.
      I wrote a version for Brazil but never figured out a nice way to smooth between polys.

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      • #4
        I don't think you need anything V-Ray specific for this (f.e. the Tension modifier)? It can be done with the standard 3ds Max SDK. V-Ray can provide smooth texture derivatives during rendering (except across UV seams), but then again it is not particularly hard to compute them separately given the mesh.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          Well there isn´t exactly a shader but since some versions there ist that "render surface map" feature within max.
          It has an "cavity map" and "density map" option that let´s you bakethose to an image file. Probabely not really what you are
          looking for, but worth a look.

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