Alright...this has kept me up for a little while...and I'm just a little frustrated....
We all know how pathetic Max is when filtering a bitmap...just blur it by 1.0...
Anyway...it seems that Vray could have problems with this as well. I have been painting textures in photoshop then watching all the detail turn into a blur when rendered out in Vray.
The bitmap textures seem blurred when i have my AA set to -1,2 for min and max. Indeed when I change that to 1, 2 the maps look 'slightly' better but the render time increases dramatically ie from 2.5 minutes to 11.5. Anyway, why should I have to increase the sampling for the whole frame? There should be some kind of per material sampling adjustment.
I have read that Brazil has some different way of filtering bitmaps
http://www.splutterfish.com/sf/galle...&action=images
I'm not trying to say Brazil is better. I just want to figure out what the hell is going on here.
cheers
We all know how pathetic Max is when filtering a bitmap...just blur it by 1.0...
Anyway...it seems that Vray could have problems with this as well. I have been painting textures in photoshop then watching all the detail turn into a blur when rendered out in Vray.
The bitmap textures seem blurred when i have my AA set to -1,2 for min and max. Indeed when I change that to 1, 2 the maps look 'slightly' better but the render time increases dramatically ie from 2.5 minutes to 11.5. Anyway, why should I have to increase the sampling for the whole frame? There should be some kind of per material sampling adjustment.
I have read that Brazil has some different way of filtering bitmaps
http://www.splutterfish.com/sf/galle...&action=images
I'm not trying to say Brazil is better. I just want to figure out what the hell is going on here.
cheers
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