Hi
Some time ago in the General section there was a thread about a way to render a glas of wine the right way. the only solution to get the right refraction was, to remove the glass faces where it meets the wine. But what was about animated liquids with this solution ?
now i´ve tested a new parameter i found with Final Render stage 1. and it seemed to work very well. in FR you have to model the liquid inside of the glass of wine a little bit bigger, and you give your wine a "priority" of "1", and the glass a "priority of 2".
FR seems to shrink the liquid to the glass surface and the renderings work allright, also with animated liquids for example realflow.
here is the scene setup:
now here´s the result of the animated boolean for the liquid:
http://motion.fkis.de/Pater/animiert...sserh%f6he.m1v
he vlado. i think you was wrong, this wouldnt work. Ore am i Wrong ?
Well this would be a nice feature in Vray too
by the way ! many thanks for your webspace pater !
Some time ago in the General section there was a thread about a way to render a glas of wine the right way. the only solution to get the right refraction was, to remove the glass faces where it meets the wine. But what was about animated liquids with this solution ?
now i´ve tested a new parameter i found with Final Render stage 1. and it seemed to work very well. in FR you have to model the liquid inside of the glass of wine a little bit bigger, and you give your wine a "priority" of "1", and the glass a "priority of 2".
FR seems to shrink the liquid to the glass surface and the renderings work allright, also with animated liquids for example realflow.
here is the scene setup:
now here´s the result of the animated boolean for the liquid:
http://motion.fkis.de/Pater/animiert...sserh%f6he.m1v
he vlado. i think you was wrong, this wouldnt work. Ore am i Wrong ?
Well this would be a nice feature in Vray too
by the way ! many thanks for your webspace pater !
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