It would be very helpful if the vraylights attenuated propperly in the viewport.
One vraylight in the scene, and everything turns white no matter how far away the vraylight is. If you make an ordenary max light and turn the mulitplyer up to 30, turn on decay, the illumination in the viewport actually makes sense.....
One vraylight in the scene, and everything turns white no matter how far away the vraylight is. If you make an ordenary max light and turn the mulitplyer up to 30, turn on decay, the illumination in the viewport actually makes sense.....
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